The project is a game prequel, more than 10 years before the plot of the game and BEFORE the creation of the Magic Barrier. Everything in that project is non-profit, so it means that we do not collect any money for our work. Thanks to courtesy of friends we have access to professional sound development studios.
The entire project is characterized by maximum compatibility with the world of Gothic game
Before reading, watch the videos on the channel, this is the most important:
The addon will be COMPLETELY free and it will be available to download from our website.
Yes. You must have a Gothic 2 Night of the Raven.
Yes, they liked our official Facebook profile!
Our addon is in the condition of putting all elements together – we are rewriting scripts into game code, placing the characters to the finished world and adding the voice-overs instantly on the same stage. We do not throw any release dates, because we do not know it will last two months, or eight. There are approximated date, but there are many things, which are impossible to estimate.
We want that even the players with low-end hardware could have a fun from our addon, so that’s why we are going to put a possibility to install DirectX 11 wrapper into the addon installer. Moreover, we are creating our production, to make look minimally better on the “normal” Gothic, but we are also creating a graphic, which cooperates with DirectX 11, so it allows to make better effects.
A concept to the History of Khorinis came to mind in 2008, but the project was supposed to look different than now. There is practically NOTHING from that period what could be used now. The History of Khorinis, which is currently in development, is being made from practically ZERO to ALMOST 2 years! Currently we are on the best way to finish the project.
Yes, we're planning to in-house translate addon and we'll share translating tools for everyone who want to help us. At this moment we can confirm translations to Polish, English, German, Russian and Italian.
Some of the team members are working or worked in the largest Polish and global IT, movie and electronic companies such as Microsoft , Nokia , Autodesk or Polish Filmmakers Association
Yes. Every Gothic version, including Steam/GOG, is supported.
City Guard and Merchant Guild Mercenary . Mages will not be a faction you can join.
Both, the island and city of Vaduz are around 2x the size of their equivalents on Khorinis.
No, the island is all green ;)
The castle will be restored to its former glory, no more broken towers!
Adanos is worshiped on Vaduz, so there is a monastery dedicated to him.
Yes, the ruins will be revamped for sure.
Yes and it will be very well explained. We are not using the portal, of course!
Probably no major changes will be made to this place.
By creating another, separate story path, we would be only stuck with additional work on balancing, that would only delay the release of our mod.
Around the same as it was in G2 with its addon.
No, the only magic available to the player is going to be scrolls.
No, there will only be ashield combat system called "USWT" (pol. Universal Shield Fighting System), made by our friend Gother.
Converting ingredients like berries, cheese, honey, apples, meat and others into bigger dishes that restore more HP (alternative for potions). Recipes will be found throughout the game.
There will be a lot of things to mine in our mod!
Yes, you won't be disappointed.
We haven't finished yet so it would be unwise to say for sure. The mod will probably need around 2GB of free space, but you will run it on any PC that could handle Gothic 2 NotR.
Again - about 2 GB.
It's quite sure that these events took place after the creation of the magic barrier, so no.
The atmosphere will be very similar to the atmosphere known from G2.
Nothing more drastic than G1/G2 swearing.
There will be something very similar to the Red Lantern from Khorinis' harbour.
There will be no such women for the same reasons as there were no female paladins in G2. There are SOME important women on Vaduz – nothing too radical.
The amount of armour will easily exceed 100, counting equipement unavailable to the player.
Yes. The king's guard, demon hunters and others!
Yes, there will be some 'new' ones, but nothing over the top.
Yes, old scores will be reprised, but also new music will be created by our talented composers and orchestra.
There will be plenty, not only Gothic-related.
No. There is only one order. Instead, we will be adding feudal knighthood, that was mentioned in G1.
Those from G2 + a lot of new ones.
A lot of changes are planned, as well as certain guilds connected only to dexterity talent!
Related to, yes, but no missions given by the gods, as it was in G3.
Only people who couldn't resist the dark influence of Beliar and the Sleeper became them, so they won't be seen in our mod.
Yes. Alcohol will be one of the themes in the mod!
The location will be accordingly changed, so it won't be that easy.
The city guard was actually working back then, but there will be a few bandit groups to run across.
It doesn't fit Lars - the hero, nor the plot of the game.
We have never heard about them and never will.
No, it's unnecessary.
Yes, but probably only the NPCs will take care of it.
Interesting. If time permits - you have it!.
Of course, the same way it did in G1/G2.
No, it is unnecessary.
There is no such possibility. 40 years before the action of Gothic 2, that is 29 years before the action of our mod, Irdorath and the other four of Beliar temples mysteriously disappeared from Earth, which says Pyrokar.
Yes, there will be a lot of this type or similar quests.